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!!! DISCLAIMER #1 !!!
This page holds _really_ _old_ _things_ that probably
don't
work and are very ugly hacks that are best never subjected to close scrutiny.
That being said, enjoy yourself!
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The best thing in this list (which doesn't mean that it's good), is a demo that a friend of mine and I hacked together called "Bit Addict". The demo is available locally and also at www.hornet.org (and probably quite a few other scene-sites too), released under a group named "Neural Debris". Download it and see an example of a really lousy demo ;-).
We actually made it to the 3rd place at Dreamhack 97 with this demo, but competition was virtually
non-existing.
You'll need a VESA 2.0 compatible graphics adapter to run it. (mail me for a vesa- & music-free
version)
The source is available too! (Watcom 10.0)
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All files are packed with PKZip 2.04.
A MS-DOS compatible PC with a 386 or better processor
and a VGA-display adapter is required to run the graphic demos.
The list is ordered by date, so the newest things are listed last.
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!!! DISCLAIMER #2 !!!
Note that the sources may contain errors or not correspond 100 % to
the executable!
This is due to the fact that the sources were uploaded in late 1998 and I
have modified some of them.
They may also contain comments and variable names in Swedish and
especially the early stuff
is not really good/fast/efficient/correct code, it just
works... barely. :)
They should however give you a general idea of what is going on anyway, contact me if you feel that you need some feedback.
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These include files are used in the demos: vesa20.h tricks.h xreader.h
| Click to download | Description |
Sources |
A nice little utility to show how much free space you have on your drives. I used this for my BBS that I had running 1995-1996, until internet came. :) |
fz-free.c | |
A plain lightsourced cube. |
lightsrc.cpp | |
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My first "real" demo. :) |
:( |
Gouraudshading! |
gouraud.cpp | |
Glenz-vectors! |
glenz.cpp | |
Texturemapping! |
txtmap.cpp | |
|
Z-buffering! |
zbuf.cpp |
|
2D-bumpmapping |
bumpmap.cpp |
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Mandelbrot Fractals! |
fractal.cpp |
Particle Explosion |
particle.cpp | |
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Real-Time Plasma |
plasma.cpp |
Wormhole |
wormhole.cpp | |
Phong Mapping! |
phongx.cpp | |
Environment Mapping! |
envx.cpp | |
| NO PIC! | Bumpfaces! Three color bumpmapping on a rotating plane. This tidbit runs in 320x200x16bit (VESA 2.0) and was meant to be in a demo we planned for The Gathering 98. However, everything went haywire and we didn't get finished. |
bumpfac3.cpp |